Temple of the Spider God

Cesaro Cortez, a famed explorer-conquistador, set out three years ago on his last great expedition. His ships never returned to an Orlandrian port and he was feared lost until a mysterious cargo appeared recently in Miramar. The nature of this cargo will put Orlandes in jeopardy, sending you on an epic journey to find Cortez, save the country and face your darkest fear!

Temple of the Spider God

The Wizard from Tarnath Tor

Two hundred years ago, the legendary City of Tarnath Tor was destroyed as it’s defenders, the mighty wizards valiantly tried to repel an orcun horde. Now just a place set within stories and myths, it has been lost to the outside world. A chance encounter with one who claims to be a time traveller sends you on a mission to recover some magical artifacts. This search will lead you to great ruins and the dark forces who have made it their home. Who is this wizard from Tarnath Tor and how can you trust him?

The Wizard from Tarnath Tor

Catacombs of the Undercity

Captured by one of Orlandes City’s most infamous brotherhoods, the Red Hand Guild, you are thrown to the mercy of the subterranean world deep beneath the streets of the great capital. Wading through the sewers and other dark menacing places, your goal is to reach Undercity, the City beneath the City! Only there can you find the help you need to escape this underground horror and bring down the dark brotherhood from within.

Catacombs of the Undercity

What people are saying about Gamebook Adventures:

“Even though Fighting Fantasy books have nearly a 30 year lead on the recently released Gamebook Adventures, the team at Tin Man Games have put together an equally remarkable and entirely original virtual game book for the iPhone.” – Touch Arcade

“I was both surprised and delighted to find that An Assassin in Orlandes delivered one of the most engaging iOS gaming experiences I’ve had to date.” – Gamezebo

“Tin Man Games has done an admirable job of recreating the experience in an electronic format. The story is top notch, the interface works quite well, and the music really gets you into the atmosphere of Orlandes. This is definitely a title worth taking a look at, especially if you’re familiar with the print version of this type of book.” – iPhone Life

“The graphics are simply excellent, with selectable fonts and backgrounds available. The quality of the design is such that it’s easy to forget you’re holding a mere iPhone in your hands and not a real-live book.” – TouchMyApps

“The quality of the writing here is superb. Like the first game the author manages to keep your interest held, with the vocabulary rich and the writing witty and descriptive, holding an element of tension throughout.” – Games Uncovered

“…the host of smaller parts really make The Siege of the Necromancer shine in comparison to the increasing number of adaptations of the old books.” – Know Your Mobile

“My favourite examples so far though are the iPad and iPhone-compatible Gamebook Adventures, a series of lovingly crafted and extremely well-written interactive fantasy novels. It’s surprisingly engrossing stuff, the economically written narrative packing in masses of detail, while rattling out a pacy, involving story.” – The Guardian

“Slaves of Rema is epic in scope, but doesn’t lose sight of the plight of your character. It brings the twists and turns at a satisfying pace, and all of this is supported by the wonderful art we have come to expect from Tin Man Games.” – Touch Gaming Magazine

“On the technical side, Slaves of Rema is almost at the level of perfection. The graphics have been optimized for the Retina display and look gorgeous, the interface is easy to understand and use, with the bare minimum of excess buttonry and the dice animations are simply superb.” – TouchMyApps

“I can’t help but feel a certain nostalgia for these four interactive books. Without noticing it, I got sucked into the first one over the Christmas holiday and went back to the previous pages and cheat reading different plots.” – App Freak